On Sat Nov 11 01:32:20 2023 +0000, Francisco Casas wrote:
changed this line in [version 3 of the diff](/wine/vkd3d/-/merge_requests/458/diffs?diff_id=82969&start_sha=1752ffb047d0976dc36a5ebe27042926d9e71d54#db65862799d4dd83ec8172a8c1c9670baa87007a_2_0)
Ok, I added the following test (it passes!): ```hlsl [require] shader model >= 6.0
[pixel shader] // Variables with overlapping register(cX) reservations are aliased in SM6. float2 a : register(c2); float3 b : register(c2);
float4 main() : sv_target { return float4(a, b.yz); } ```