On Tue Apr 25 20:26:04 2023 +0000, Henri Verbeet wrote:
As an aside, I should note that MSVC is not officially a supported compiler for vkd3d. I'll happily take patches to make it work provided they're not too unreasonable, but if it breaks, it breaks.
The other issue I run into - and this is probably a Vulkan SDK thing, not MSVC as such - is that the options I have for GLSL.std.450.h are
spirv-headers/GLSL.std.450.h spirv_cross/GLSL.std.450.h
and not spirv/unified1/GLSL.std.450.h or vulkan/GLSL.std.450.h as checked by configure. Has the location changed in newer Vulkan SDK versions, or was this never tested on Windows (with any compiler) to begin with?