From: Giovanni Mascellani gmascellani@codeweavers.com
Implementations might use different values. For example, AMD GPUs seem to use 768 here. --- dlls/d3d11/tests/d3d11.c | 5 ----- 1 file changed, 5 deletions(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c index cc5def9a0f1..a6e8e7a55da 100644 --- a/dlls/d3d11/tests/d3d11.c +++ b/dlls/d3d11/tests/d3d11.c @@ -1169,11 +1169,6 @@ static void check_readback_data_u8_with_buffer_(unsigned int line, struct resour unsigned int x = 0, y = 0, z = 0; BOOL all_match = FALSE;
- ok_(__FILE__, line)(rb->map_desc.RowPitch == depth_pitch, "Got row pitch %u instead of %u.\n", - rb->map_desc.RowPitch, depth_pitch); - ok_(__FILE__, line)(rb->map_desc.DepthPitch == slice_pitch, "Got depth pitch %u instead of %u.\n", - rb->map_desc.DepthPitch, depth_pitch); - for (z = 0; z < rb->depth; ++z) { for (y = 0; y < rb->height; ++y)