From: Jacek Caban jacek@codeweavers.com
--- include/windows.foundation.numerics.idl | 65 +++++++++++++++++++++++++ 1 file changed, 65 insertions(+)
diff --git a/include/windows.foundation.numerics.idl b/include/windows.foundation.numerics.idl index eca99ca29bc..0139411aec9 100644 --- a/include/windows.foundation.numerics.idl +++ b/include/windows.foundation.numerics.idl @@ -29,6 +29,38 @@ import "windows.foundation.idl"; namespace Windows.Foundation.Numerics { typedef struct Vector3 Vector3;
+ [contract(Windows.Foundation.UniversalApiContract, 1.0)] + struct Matrix3x2 + { + FLOAT M11; + FLOAT M12; + FLOAT M21; + FLOAT M22; + FLOAT M31; + FLOAT M32; + }; + + [contract(Windows.Foundation.UniversalApiContract, 1.0)] + struct Matrix4x4 + { + FLOAT M11; + FLOAT M12; + FLOAT M13; + FLOAT M14; + FLOAT M21; + FLOAT M22; + FLOAT M23; + FLOAT M24; + FLOAT M31; + FLOAT M32; + FLOAT M33; + FLOAT M34; + FLOAT M41; + FLOAT M42; + FLOAT M43; + FLOAT M44; + }; + [contract(Windows.Foundation.UniversalApiContract, 1.0)] struct Vector3 { @@ -36,4 +68,37 @@ namespace Windows.Foundation.Numerics { FLOAT Y; FLOAT Z; }; + + [contract(Windows.Foundation.UniversalApiContract, 1.0)] + struct Plane + { + Windows.Foundation.Numerics.Vector3 Normal; + FLOAT D; + }; + + [contract(Windows.Foundation.UniversalApiContract, 1.0)] + struct Quaternion + { + FLOAT X; + FLOAT Y; + FLOAT Z; + FLOAT W; + }; + + [contract(Windows.Foundation.UniversalApiContract, 1.0)] + struct Vector2 + { + FLOAT X; + FLOAT Y; + }; + + + [contract(Windows.Foundation.UniversalApiContract, 1.0)] + struct Vector4 + { + FLOAT X; + FLOAT Y; + FLOAT Z; + FLOAT W; + }; }