From: Francisco Casas fcasas@codeweavers.com
--- tests/ddxddy.shader_test | 10 ++++++++++ 1 file changed, 10 insertions(+)
diff --git a/tests/ddxddy.shader_test b/tests/ddxddy.shader_test index 8becf524f..0dfdadbd0 100644 --- a/tests/ddxddy.shader_test +++ b/tests/ddxddy.shader_test @@ -1,16 +1,26 @@ +[require] +shader model >= 3.0 + [pixel shader] float4 main(float4 pos : sv_position) : sv_target { return float4(ddx(pos.x), ddy(pos.y), 0, 0); }
+ [test] draw quad probe all rgba (1.0, 1.0, 0.0, 0.0)
+ [pixel shader] float4 main(float4 pos : sv_position) : sv_target { + // Shader models < 4 don't add 0.5 to sv_position, so this adjustment is required to get the + // same outputs. + pos.x = floor(pos.x) + 0.5; + pos.y = floor(pos.y) + 0.5; + pos /= 10.0; float nonlinear = pos.x * pos.y - pos.x * (pos.x + 0.5); return float4(nonlinear, ddx(nonlinear), ddy(nonlinear), 0.0);