On 8/1/22 08:31, Conor McCarthy wrote:
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index ebddbba7..fc42fef4 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -99,6 +99,22 @@ enum vkd3d_shader_compile_option_buffer_uav VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_BUFFER_UAV), };
+/**
- Determines how typed UAVs are declared.
- */
+enum vkd3d_shader_compile_option_typed_uav +{
- /** Use R32(u)i/R32f format for UAVs which are read from. This is the default value. */
- VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_R32 = 0x00000000,
- /**
* Use Unknown format for UAVs which are read from. This should only be set if
* shaderStorageImageReadWithoutFormat is enabled in the target environment.
*/
- VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV_READ_FORMAT_UNKNOWN = 0x00000001,
- VKD3D_FORCE_32_BIT_ENUM(VKD3D_SHADER_COMPILE_OPTION_TYPED_UAV),
+};
Would it make sense for this to be part of enum vkd3d_shader_spirv_extension instead? It's technically not an extension, but inasmuch as extensions specify features I think it fits.