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Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/tests/d3dx10.c:
if (is_block_compressed(desc.Format)) { stride *= 4; height = (height + 3) / 4; height /= 4;
if (is_block_compressed(desc.Format)) { stride *= 4;
height = (height + 3) / 4;
height /= 4;
What's the idea behind this change?
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