On Thu Feb 20 22:02:44 2025 +0000, Paul Gofman wrote:
So it is making Sleep() not adding up to extra 1ms but it can sleep, e. g., 10ms instead?
If not, that it is suspicious that additional 0.5ms waited has such an effect. That can probably be checked on Windows by making a background program which does timeBeginPeriod(16) periodically (so it sleeps much longer), does it have the same effect on Windows? And does the game actually sets the timer resolution?