Nikolay Sivov (@nsivov) commented about dlls/d2d1/device.c:
return; }
- if (stroke_style)
FIXME("Ignoring stroke style %p.\n", stroke_style);
- if (stroke_style_impl)
- {
if (stroke_style_impl->desc.transformType == D2D1_STROKE_TRANSFORM_TYPE_FIXED)
stroke_width /= context->drawing_state.transform.m11;
- }
This looks incomplete, and definitely not enough to remove the fixme. Why is it only using m11 component?