From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/wined3d/texture.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index 436f61acf64..8104ed9b8c0 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -138,7 +138,7 @@ GLenum wined3d_texture_get_gl_buffer(const struct wined3d_texture *texture) return GL_BACK; }
-static DWORD wined3d_resource_access_from_location(uint32_t location) +static uint32_t wined3d_resource_access_from_location(uint32_t location) { switch (location) { @@ -796,7 +796,7 @@ BOOL wined3d_texture_load_location(struct wined3d_texture *texture,
if (WARN_ON(d3d)) { - DWORD required_access = wined3d_resource_access_from_location(location); + uint32_t required_access = wined3d_resource_access_from_location(location); if ((texture->resource.access & required_access) != required_access) WARN("Operation requires %#x access, but texture only has %#x.\n", required_access, texture->resource.access);