From: Jacek Caban jacek@codeweavers.com
--- dlls/wined3d/glsl_shader.c | 2 -- 1 file changed, 2 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 9ab3f722d31..1e7a1195f8b 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -1643,7 +1643,6 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context DWORD point_count = 0; DWORD spot_count = 0; DWORD directional_count = 0; - DWORD parallel_point_count = 0;
for (i = 0; i < WINED3D_MAX_ACTIVE_LIGHTS; ++i) { @@ -1662,7 +1661,6 @@ static void shader_glsl_load_constants(void *shader_priv, struct wined3d_context ++directional_count; break; case WINED3D_LIGHT_PARALLELPOINT: - ++parallel_point_count; break; default: FIXME("Unhandled light type %#x.\n", state->light_state.lights[i]->OriginalParms.type);