On Tue Dec 2 12:46:43 2025 +0000, Rémi Bernon wrote:
Same thing here, I don't think it deserves a specific entry and win32u should be able to hook the `glImport*Win32*` functions directly?
Yeah I wanted to do that but we need to be able to set the error and the code for that is in opengl32. Should I duplicate it in win32u (with two wrapper layers)?