While testing https://gitlab.winehq.org/wine/wine/-/merge_requests/9116 I noticed that calling `wglQueryRendererStringWINE` always results in the current renderer queries too, it turned out that `wglQueryRendererStringWINE` checks buffer size incorrectly through `wglQueryCurrentRenderingStringWINE`.
Signed-off-by: Vasiliy Stelmachenok ventureo@cachyos.org