On Tue Apr 25 20:07:20 2023 +0000, Stefan Dösinger wrote:
It's not the hill I plan to die on, no. Though I am under the impression that generally we care about compatibility with the Windows SDK - e.g. same include dependencies in headers, not defining private symbols in public headers, etc. Presumably for this reason we don't have D3DAssemble in our d3dcompiler.h either.
The changes seem innocuous enough to me...