Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
+static enum vkd3d_result sm6_parser_entry_point_init(struct sm6_parser *sm6) +{
- const struct sm6_metadata_value *m = sm6_parser_find_named_metadata(sm6, "dx.entryPoints");
- const struct sm6_metadata_node *entry_node = m ? m->u.node : NULL;
- const struct sm6_value *value;
- if (!entry_node || !entry_node->operand_count)
- {
WARN("No entry point definition found.\n");
vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_INVALID_ENTRY_POINT,
"No entry point definition found in the metadata.");
return VKD3D_ERROR_INVALID_SHADER;
- }
- if (!(m = entry_node->operands[0]))
return VKD3D_OK;
Why is it appropriate to return `VKD3D_OK` here? Neither the entry point nor the signatures are set.