From: Conor McCarthy cmccarthy@codeweavers.com
--- libs/vkd3d-shader/spirv.c | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-)
diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index bc22882ea..966613b0e 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2969,12 +2969,6 @@ static uint32_t spirv_compiler_get_constant_vector(struct spirv_compiler *compil return spirv_compiler_get_constant(compiler, component_type, component_count, values); }
-static uint32_t spirv_compiler_get_constant_int_vector(struct spirv_compiler *compiler, - uint32_t value, unsigned int component_count) -{ - return spirv_compiler_get_constant_vector(compiler, VKD3D_SHADER_COMPONENT_INT, component_count, value); -} - static uint32_t spirv_compiler_get_constant_uint_vector(struct spirv_compiler *compiler, uint32_t value, unsigned int component_count) { @@ -7168,6 +7162,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst = instruction->dst; const struct vkd3d_shader_src_param *src = instruction->src; uint32_t src_type_id, dst_type_id, condition_type_id; + enum vkd3d_shader_component_type component_type; unsigned int component_count;
assert(instruction->dst_count == 1); @@ -7185,8 +7180,11 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, int_min_id = spirv_compiler_get_constant_float_vector(compiler, -2147483648.0f, component_count); val_id = vkd3d_spirv_build_op_glsl_std450_max(builder, src_type_id, src_id, int_min_id);
+ /* VSIR allows the destination of a signed conversion to be unsigned. */ + component_type = vkd3d_component_type_from_data_type(dst->reg.data_type); + float_max_id = spirv_compiler_get_constant_float_vector(compiler, 2147483648.0f, component_count); - int_max_id = spirv_compiler_get_constant_int_vector(compiler, INT_MAX, component_count); + int_max_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, INT_MAX); condition_type_id = vkd3d_spirv_get_type_id(builder, VKD3D_SHADER_COMPONENT_BOOL, component_count); condition_id = vkd3d_spirv_build_op_tr2(builder, &builder->function_stream, SpvOpFOrdGreaterThanEqual, condition_type_id, val_id, float_max_id); @@ -7194,7 +7192,7 @@ static void spirv_compiler_emit_ftoi(struct spirv_compiler *compiler, val_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpConvertFToS, dst_type_id, val_id); val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, int_max_id, val_id);
- zero_id = spirv_compiler_get_constant_int_vector(compiler, 0, component_count); + zero_id = spirv_compiler_get_constant_vector(compiler, component_type, component_count, 0); condition_id = vkd3d_spirv_build_op_tr1(builder, &builder->function_stream, SpvOpIsNan, condition_type_id, src_id); val_id = vkd3d_spirv_build_op_select(builder, dst_type_id, condition_id, zero_id, val_id);