From: Giovanni Mascellani gmascellani@codeweavers.com
They require Vulkan indirect draw count extension. --- tests/d3d12.c | 2 ++ 1 file changed, 2 insertions(+)
diff --git a/tests/d3d12.c b/tests/d3d12.c index 2cde9b1b5..3e9dbec8c 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -25153,6 +25153,7 @@ static void test_execute_indirect(void)
transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + bug_if(is_mvk_device(context.device)) check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
reset_command_list(command_list, context.allocator); @@ -25250,6 +25251,7 @@ static void test_execute_indirect(void)
transition_resource_state(command_list, context.render_target, D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE); + bug_if(is_mvk_device(context.device)) check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xffffff00, 0);
ID3D12PipelineState_Release(pipeline_state);