Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/dxil.c:
return VKD3D_OK;
}
+static void sm6_parser_emit_label(struct sm6_parser *sm6, unsigned int label_id) +{
- struct vkd3d_shader_src_param *src_param;
- struct vkd3d_shader_instruction *ins;
- ins = sm6_parser_add_instruction(sm6, VKD3DSIH_LABEL);
- if (!(src_param = instruction_src_params_alloc(ins, 1, sm6)))
return;
Just FYI, at some point I intend to propose this: https://gitlab.winehq.org/giomasce/vkd3d/-/commit/b771e30fd5c5f52478c9f92f8c....