On Thu May 4 16:28:53 2023 +0000, Zebediah Figura wrote:
The shader runner only declares image UAVs; it'll need separate handling for buffer UAVs. Probably best is to add a new resource type RESOURCE_TYPE_BUFFER_UAV. It shouldn't be too difficult, but I can also look into this if you'd prefer.
I pushed support for that that works for me with Vulkan runner. d3d12 runner on Linux crashes, while crosstest works fine on Windows. I'll look into it.
Please take a look if this seems fine in general.