From: Henri Verbeet hverbeet@codeweavers.com
--- libs/vkd3d-shader/d3d_asm.c | 2 +- libs/vkd3d-shader/spirv.c | 4 ++-- libs/vkd3d-shader/vkd3d_shader_private.h | 4 ++-- 3 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/d3d_asm.c b/libs/vkd3d-shader/d3d_asm.c index 2d52ee077..86ddd1ffd 100644 --- a/libs/vkd3d-shader/d3d_asm.c +++ b/libs/vkd3d-shader/d3d_asm.c @@ -1317,7 +1317,7 @@ static void shader_dump_dst_param(struct vkd3d_d3d_asm_compiler *compiler, static const char write_mask_chars[] = "xyzw";
if (param->reg.data_type == VKD3D_DATA_DOUBLE) - write_mask = vkd3d_write_mask_32_from_64(write_mask); + write_mask = vsir_write_mask_32_from_64(write_mask);
shader_addline(buffer, ".%s", compiler->colours.write_mask); if (write_mask & VKD3DSP_WRITEMASK_0) diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8bb9ad9d7..980c26bc0 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -3932,7 +3932,7 @@ static uint32_t spirv_compiler_emit_load_reg(struct spirv_compiler *compiler, assert(reg_info.component_type != VKD3D_SHADER_COMPONENT_DOUBLE); spirv_compiler_emit_dereference_register(compiler, reg, ®_info);
- write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vkd3d_write_mask_32_from_64(write_mask) : write_mask; + write_mask32 = (reg->data_type == VKD3D_DATA_DOUBLE) ? vsir_write_mask_32_from_64(write_mask) : write_mask;
/* Intermediate value (no storage class). */ if (reg_info.storage_class == SpvStorageClassMax) @@ -4149,7 +4149,7 @@ static void spirv_compiler_emit_store_reg(struct spirv_compiler *compiler, if (component_type != reg_info.component_type) { if (reg->data_type == VKD3D_DATA_DOUBLE) - src_write_mask = vkd3d_write_mask_32_from_64(write_mask); + src_write_mask = vsir_write_mask_32_from_64(write_mask); type_id = vkd3d_spirv_get_type_id(builder, reg_info.component_type, vsir_write_mask_component_count(src_write_mask)); val_id = vkd3d_spirv_build_op_bitcast(builder, type_id, val_id); diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 4fd6db0b3..bdb7163e3 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1550,9 +1550,9 @@ static inline uint32_t vsir_write_mask_64_from_32(uint32_t write_mask32) return (write_mask64 & VKD3DSP_WRITEMASK_0) | ((write_mask64 & VKD3DSP_WRITEMASK_2) >> 1); }
-static inline unsigned int vkd3d_write_mask_32_from_64(unsigned int write_mask64) +static inline uint32_t vsir_write_mask_32_from_64(uint32_t write_mask64) { - unsigned int write_mask32 = (write_mask64 | (write_mask64 << 1)) + uint32_t write_mask32 = (write_mask64 | (write_mask64 << 1)) & (VKD3DSP_WRITEMASK_0 | VKD3DSP_WRITEMASK_2); return write_mask32 | (write_mask32 << 1); }