From: Conor McCarthy cmccarthy@codeweavers.com
A register count is required for Shader Model 6 signatures, including those normalised from earlier models. --- libs/vkd3d-shader/dxbc.c | 17 ++++--- libs/vkd3d-shader/ir.c | 8 +-- libs/vkd3d-shader/spirv.c | 63 ++++++++++++------------ libs/vkd3d-shader/tpf.c | 4 +- libs/vkd3d-shader/vkd3d_shader_main.c | 50 ++++++++++++++++++- libs/vkd3d-shader/vkd3d_shader_private.h | 32 ++++++++++-- 6 files changed, 122 insertions(+), 52 deletions(-)
diff --git a/libs/vkd3d-shader/dxbc.c b/libs/vkd3d-shader/dxbc.c index e5bc67d9..b57d06ce 100644 --- a/libs/vkd3d-shader/dxbc.c +++ b/libs/vkd3d-shader/dxbc.c @@ -328,11 +328,11 @@ int vkd3d_shader_parse_dxbc(const struct vkd3d_shader_code *dxbc, }
static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *section, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *s) + struct vkd3d_shader_message_context *message_context, struct sm6_signature *s) { bool has_stream_index, has_min_precision; - struct vkd3d_shader_signature_element *e; const char *data = section->data.code; + struct sm6_signature_element *e; uint32_t count, header_size; const char *ptr = data; unsigned int i; @@ -395,6 +395,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_index); + e[i].register_count = 1; read_dword(&ptr, &mask); e[i].mask = mask & 0xff; e[i].used_mask = (mask >> 8) & 0xff; @@ -429,7 +430,7 @@ static int shader_parse_signature(const struct vkd3d_shader_dxbc_section_desc *s static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, struct vkd3d_shader_message_context *message_context, void *ctx) { - struct vkd3d_shader_signature *is = ctx; + struct sm6_signature *is = ctx;
if (section->tag != TAG_ISGN) return VKD3D_OK; @@ -437,13 +438,13 @@ static int isgn_handler(const struct vkd3d_shader_dxbc_section_desc *section, if (is->elements) { FIXME("Multiple input signatures.\n"); - vkd3d_shader_free_shader_signature(is); + sm6_signature_cleanup(is); } return shader_parse_signature(section, message_context, is); }
int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature) + struct vkd3d_shader_message_context *message_context, struct sm6_signature *signature) { int ret;
@@ -522,9 +523,9 @@ static int shdr_handler(const struct vkd3d_shader_dxbc_section_desc *section,
void free_shader_desc(struct vkd3d_shader_desc *desc) { - vkd3d_shader_free_shader_signature(&desc->input_signature); - vkd3d_shader_free_shader_signature(&desc->output_signature); - vkd3d_shader_free_shader_signature(&desc->patch_constant_signature); + sm6_signature_cleanup(&desc->input_signature); + sm6_signature_cleanup(&desc->output_signature); + sm6_signature_cleanup(&desc->patch_constant_signature); }
int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc, diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index 11ba7563..db01dfee 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -320,7 +320,7 @@ static bool shader_dst_param_normalise_outpointid(struct vkd3d_shader_dst_param }
static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, - const struct vkd3d_shader_signature_element *e, enum vkd3d_shader_register_type reg_type) + const struct sm6_signature_element *e, enum vkd3d_shader_register_type reg_type) { param->write_mask = e->mask; param->modifiers = 0; @@ -329,9 +329,9 @@ static void shader_dst_param_io_init(struct vkd3d_shader_dst_param *param, }
static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_normaliser *normaliser, - const struct vkd3d_shader_signature *s, unsigned int input_control_point_count, unsigned int dst) + const struct sm6_signature *s, unsigned int input_control_point_count, unsigned int dst) { - const struct vkd3d_shader_signature_element *e; + const struct sm6_signature_element *e; struct vkd3d_shader_instruction *ins; struct vkd3d_shader_dst_param *param; unsigned int i, count; @@ -380,7 +380,7 @@ static enum vkd3d_result shader_normaliser_emit_hs_input(struct vkd3d_shader_nor }
enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struct vkd3d_shader_normaliser *normaliser, - const struct vkd3d_shader_signature *input_signature) + const struct sm6_signature *input_signature) { struct vkd3d_shader_instruction_array *instructions = &normaliser->instructions; unsigned int input_control_point_count; diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 835e4acb..1a06d7f5 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -2243,9 +2243,9 @@ struct spirv_compiler const struct vkd3d_shader_spirv_target_info *spirv_target_info;
bool after_declarations_section; - const struct vkd3d_shader_signature *input_signature; - const struct vkd3d_shader_signature *output_signature; - const struct vkd3d_shader_signature *patch_constant_signature; + const struct sm6_signature *input_signature; + const struct sm6_signature *output_signature; + const struct sm6_signature *patch_constant_signature; const struct vkd3d_shader_transform_feedback_info *xfb_info; struct vkd3d_shader_output_info { @@ -2329,8 +2329,8 @@ static struct spirv_compiler *spirv_compiler_create(const struct vkd3d_shader_ve const struct vkd3d_shader_scan_descriptor_info *scan_descriptor_info, struct vkd3d_shader_message_context *message_context, const struct vkd3d_shader_location *location) { - const struct vkd3d_shader_signature *patch_constant_signature = &shader_desc->patch_constant_signature; - const struct vkd3d_shader_signature *output_signature = &shader_desc->output_signature; + const struct sm6_signature *patch_constant_signature = &shader_desc->patch_constant_signature; + const struct sm6_signature *output_signature = &shader_desc->output_signature; const struct vkd3d_shader_interface_info *shader_interface; const struct vkd3d_shader_descriptor_offset_info *offset_info; const struct vkd3d_shader_spirv_target_info *target_info; @@ -4258,8 +4258,8 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp return NULL; }
-static const struct vkd3d_shader_signature_element *vkd3d_find_signature_element_for_reg( - const struct vkd3d_shader_signature *signature, unsigned int *signature_element_index, +static const struct sm6_signature_element *vkd3d_find_signature_element_for_reg( + const struct sm6_signature *signature, unsigned int *signature_element_index, unsigned int reg_idx, DWORD write_mask) { unsigned int signature_idx; @@ -4342,7 +4342,7 @@ static const struct vkd3d_shader_phase *spirv_compiler_get_current_shader_phase( }
static void spirv_compiler_decorate_xfb_output(struct spirv_compiler *compiler, - uint32_t id, unsigned int component_count, const struct vkd3d_shader_signature_element *signature_element) + uint32_t id, unsigned int component_count, const struct sm6_signature_element *signature_element) { const struct vkd3d_shader_transform_feedback_info *xfb_info = compiler->xfb_info; const struct vkd3d_shader_transform_feedback_element *xfb_element; @@ -4423,7 +4423,7 @@ static uint32_t spirv_compiler_emit_builtin_variable(struct spirv_compiler *comp return id; }
-static bool needs_private_io_variable(const struct vkd3d_shader_signature *signature, +static bool needs_private_io_variable(const struct sm6_signature *signature, unsigned int reg_idx, const struct vkd3d_spirv_builtin *builtin, unsigned int *component_count, unsigned int *out_write_mask) { @@ -4443,7 +4443,7 @@ static bool needs_private_io_variable(const struct vkd3d_shader_signature *signa
for (i = 0, count = 0; i < signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *current = &signature->elements[i]; + const struct sm6_signature_element *current = &signature->elements[i];
if (current->register_index != reg_idx) continue; @@ -4478,12 +4478,12 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler, enum vkd3d_shader_interpolation_mode interpolation_mode) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_signature_element *signature_element; - const struct vkd3d_shader_signature *shader_signature; + const struct sm6_signature_element *signature_element; const struct vkd3d_shader_register *reg = &dst->reg; unsigned int component_idx, input_component_count; enum vkd3d_shader_component_type component_type; uint32_t type_id, ptr_type_id, float_type_id; + const struct sm6_signature *shader_signature; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol *symbol = NULL; uint32_t val_id, input_id, var_id; @@ -4786,8 +4786,7 @@ static bool is_dual_source_blending(const struct spirv_compiler *compiler) return compiler->shader_type == VKD3D_SHADER_TYPE_PIXEL && info && info->dual_source_blending; }
-static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signature_element *e, - uint32_t *mask) +static void calculate_clip_or_cull_distance_mask(const struct sm6_signature_element *e, uint32_t *mask) { if (e->semantic_index >= sizeof(*mask) * CHAR_BIT / VKD3D_VEC4_SIZE) { @@ -4799,11 +4798,11 @@ static void calculate_clip_or_cull_distance_mask(const struct vkd3d_shader_signa }
static uint32_t calculate_sysval_array_mask(struct spirv_compiler *compiler, - const struct vkd3d_shader_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval) + const struct sm6_signature *signature, enum vkd3d_shader_input_sysval_semantic sysval) { - const struct vkd3d_shader_signature_element *e; const struct vkd3d_spirv_builtin *sig_builtin; const struct vkd3d_spirv_builtin *builtin; + const struct sm6_signature_element *e; uint32_t signature_idx, mask = 0;
if (!(builtin = get_spirv_builtin_for_sysval(compiler, sysval))) @@ -4829,7 +4828,7 @@ static uint32_t calculate_sysval_array_mask(struct spirv_compiler *compiler, /* Emits arrayed SPIR-V built-in variables. */ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *output_signature = compiler->output_signature; + const struct sm6_signature *output_signature = compiler->output_signature; uint32_t clip_distance_mask = 0, clip_distance_id = 0; uint32_t cull_distance_mask = 0, cull_distance_id = 0; const struct vkd3d_spirv_builtin *builtin; @@ -4837,7 +4836,7 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
for (i = 0; i < output_signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; + const struct sm6_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic) { @@ -4872,7 +4871,7 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
for (i = 0; i < output_signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; + const struct sm6_signature_element *e = &output_signature->elements[i];
switch (e->sysval_semantic) { @@ -4956,11 +4955,11 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, const struct vkd3d_shader_dst_param *dst, enum vkd3d_shader_input_sysval_semantic sysval) { struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_signature_element *signature_element; - const struct vkd3d_shader_signature *shader_signature; + const struct sm6_signature_element *signature_element; const struct vkd3d_shader_register *reg = &dst->reg; unsigned int component_idx, output_component_count; enum vkd3d_shader_component_type component_type; + const struct sm6_signature *shader_signature; const struct vkd3d_spirv_builtin *builtin; struct vkd3d_symbol *symbol = NULL; bool use_private_variable = false; @@ -5123,7 +5122,7 @@ static void spirv_compiler_emit_output(struct spirv_compiler *compiler, }
static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *compiler, - const struct vkd3d_shader_signature_element *e) + const struct sm6_signature_element *e) { enum vkd3d_shader_input_sysval_semantic sysval; const struct vkd3d_spirv_builtin *builtin; @@ -5142,14 +5141,14 @@ static uint32_t spirv_compiler_get_output_array_index(struct spirv_compiler *com }
static void spirv_compiler_emit_store_shader_output(struct spirv_compiler *compiler, - const struct vkd3d_shader_signature *signature, const struct vkd3d_shader_signature_element *output, + const struct sm6_signature *signature, const struct sm6_signature_element *output, const struct vkd3d_shader_output_info *output_info, uint32_t output_index_id, uint32_t val_id, unsigned int write_mask) { unsigned int dst_write_mask, use_mask, uninit_mask, swizzle, mask; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t type_id, zero_id, ptr_type_id, chain_id, object_id; - const struct vkd3d_shader_signature_element *element; + const struct sm6_signature_element *element; unsigned int i, index, array_idx; uint32_t output_id;
@@ -5238,7 +5237,7 @@ static void spirv_compiler_emit_shader_epilogue_function(struct spirv_compiler * uint32_t param_type_id[MAX_REG_OUTPUT + 1], param_id[MAX_REG_OUTPUT + 1] = {0}; uint32_t void_id, type_id, ptr_type_id, function_type_id, function_id; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; - const struct vkd3d_shader_signature *signature; + const struct sm6_signature *signature; uint32_t output_index_id = 0; bool is_patch_constant; unsigned int i, count; @@ -5323,7 +5322,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
static void spirv_compiler_emit_hull_shader_patch_constants(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *signature = compiler->patch_constant_signature; + const struct sm6_signature *signature = compiler->patch_constant_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; uint32_t register_count = 0; unsigned int signature_idx; @@ -6446,7 +6445,7 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile
static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *signature = compiler->output_signature; + const struct sm6_signature *signature = compiler->output_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; struct vkd3d_symbol reg_symbol, *symbol; struct vkd3d_shader_register reg; @@ -6485,7 +6484,7 @@ static void spirv_compiler_leave_shader_phase(struct spirv_compiler *compiler)
for (i = 0; i < signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *e = &signature->elements[i]; + const struct sm6_signature_element *e = &signature->elements[i];
reg.type = VKD3DSPR_OUTPUT; reg.idx[0].offset = e->register_index; @@ -6548,8 +6547,8 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler,
static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler) { - const struct vkd3d_shader_signature *output_signature = compiler->output_signature; - const struct vkd3d_shader_signature *input_signature = compiler->input_signature; + const struct sm6_signature *output_signature = compiler->output_signature; + const struct sm6_signature *input_signature = compiler->input_signature; struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; enum vkd3d_shader_component_type component_type; struct vkd3d_shader_src_param invocation; @@ -6580,8 +6579,8 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile assert(input_signature->element_count == output_signature->element_count); for (i = 0; i < output_signature->element_count; ++i) { - const struct vkd3d_shader_signature_element *output = &output_signature->elements[i]; - const struct vkd3d_shader_signature_element *input = &input_signature->elements[i]; + const struct sm6_signature_element *output = &output_signature->elements[i]; + const struct sm6_signature_element *input = &input_signature->elements[i];
assert(input->mask == output->mask); assert(input->component_type == output->component_type); diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 02a40e44..f1b2e4b4 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -2060,7 +2060,7 @@ static const struct vkd3d_shader_parser_ops shader_sm4_parser_ops = };
static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t *byte_code, - size_t byte_code_size, const char *source_name, const struct vkd3d_shader_signature *output_signature, + size_t byte_code_size, const char *source_name, const struct sm6_signature *output_signature, struct vkd3d_shader_message_context *message_context) { struct vkd3d_shader_version version; @@ -2128,7 +2128,7 @@ static bool shader_sm4_init(struct vkd3d_shader_sm4_parser *sm4, const uint32_t memset(sm4->output_map, 0xff, sizeof(sm4->output_map)); for (i = 0; i < output_signature->element_count; ++i) { - struct vkd3d_shader_signature_element *e = &output_signature->elements[i]; + struct sm6_signature_element *e = &output_signature->elements[i];
if (version.type == VKD3D_SHADER_TYPE_PIXEL && ascii_strcasecmp(e->semantic_name, "SV_Target")) diff --git a/libs/vkd3d-shader/vkd3d_shader_main.c b/libs/vkd3d-shader/vkd3d_shader_main.c index 8728f974..58fb51e4 100644 --- a/libs/vkd3d-shader/vkd3d_shader_main.c +++ b/libs/vkd3d-shader/vkd3d_shader_main.c @@ -1401,10 +1401,54 @@ void vkd3d_shader_free_root_signature(struct vkd3d_shader_versioned_root_signatu desc->version = 0; }
+static bool shader_signature_from_shader_sm6_signature(struct vkd3d_shader_signature *signature, + const struct sm6_signature *src) +{ + unsigned int i; + + signature->element_count = src->element_count; + if (!src->elements) + { + assert(!signature->element_count); + signature->elements = NULL; + return true; + } + + if (!(signature->elements = vkd3d_calloc(signature->element_count, sizeof(*signature->elements)))) + return false; + + for (i = 0; i < signature->element_count; ++i) + { + struct vkd3d_shader_signature_element *d = &signature->elements[i]; + struct sm6_signature_element *e = &src->elements[i]; + + d->semantic_name = e->semantic_name; + d->semantic_index = e->semantic_index; + d->stream_index = e->stream_index; + d->sysval_semantic = e->sysval_semantic; + d->component_type = e->component_type; + d->register_index = e->register_index; + if (e->register_count > 1) + FIXME("Arrayed elements are not supported yet.\n"); + d->mask = e->mask; + d->used_mask = e->used_mask; + d->min_precision = e->min_precision; + } + + return true; +} + +void sm6_signature_cleanup(struct sm6_signature *signature) +{ + vkd3d_free(signature->elements); + signature->elements = NULL; +} + int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_signature *signature, char **messages) { struct vkd3d_shader_message_context message_context; + struct sm6_signature sm6_signature; int ret;
TRACE("dxbc {%p, %zu}, signature %p, messages %p.\n", dxbc->code, dxbc->size, signature, messages); @@ -1413,13 +1457,17 @@ int vkd3d_shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, *messages = NULL; vkd3d_shader_message_context_init(&message_context, VKD3D_SHADER_LOG_INFO);
- ret = shader_parse_input_signature(dxbc, &message_context, signature); + ret = shader_parse_input_signature(dxbc, &message_context, &sm6_signature); vkd3d_shader_message_context_trace_messages(&message_context); if (!vkd3d_shader_message_context_copy_messages(&message_context, messages)) ret = VKD3D_ERROR_OUT_OF_MEMORY;
vkd3d_shader_message_context_cleanup(&message_context);
+ if (!shader_signature_from_shader_sm6_signature(signature, &sm6_signature)) + ret = VKD3D_ERROR_OUT_OF_MEMORY; + + sm6_signature_cleanup(&sm6_signature); return ret; }
diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index c06cecb6..e42ae6dc 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -775,13 +775,35 @@ enum vkd3d_shader_input_sysval_semantic VKD3D_SIV_LINE_DENSITY_TESS_FACTOR = 22, };
+struct sm6_signature_element +{ + const char *semantic_name; + unsigned int semantic_index; + unsigned int stream_index; + enum vkd3d_shader_sysval_semantic sysval_semantic; + enum vkd3d_shader_component_type component_type; + unsigned int register_index; + unsigned int register_count; + unsigned int mask; + unsigned int used_mask; + enum vkd3d_shader_minimum_precision min_precision; +}; + +struct sm6_signature +{ + struct sm6_signature_element *elements; + unsigned int element_count; +}; + +void sm6_signature_cleanup(struct sm6_signature *signature); + struct vkd3d_shader_desc { const uint32_t *byte_code; size_t byte_code_size; - struct vkd3d_shader_signature input_signature; - struct vkd3d_shader_signature output_signature; - struct vkd3d_shader_signature patch_constant_signature; + struct sm6_signature input_signature; + struct sm6_signature output_signature; + struct sm6_signature patch_constant_signature; };
struct vkd3d_shader_register_semantic @@ -1136,7 +1158,7 @@ void free_shader_desc(struct vkd3d_shader_desc *desc); int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc, struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc); int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc, - struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_signature *signature); + struct vkd3d_shader_message_context *message_context, struct sm6_signature *signature);
struct vkd3d_glsl_generator;
@@ -1350,7 +1372,7 @@ void shader_normaliser_init(struct vkd3d_shader_normaliser *normaliser, struct vkd3d_shader_instruction_array *instructions); enum vkd3d_result shader_normaliser_flatten_hull_shader_phases(struct vkd3d_shader_normaliser *normaliser); enum vkd3d_result shader_normaliser_normalise_hull_shader_control_point_io(struct vkd3d_shader_normaliser *normaliser, - const struct vkd3d_shader_signature *input_signature); + const struct sm6_signature *input_signature); void shader_normaliser_destroy(struct vkd3d_shader_normaliser *normaliser);
#endif /* __VKD3D_SHADER_PRIVATE_H */