-- v2: wineandroid: Use win32u for EGL display and pixel formats. winewayland: Use win32u for EGL display and pixel formats. win32u: Implement OpenGL pixel formats over EGL configs. win32u: Introduce an EGL opengl_driver_function table. winewayland: Use the EGL display opened from win32u. wineandroid: Use the EGL display opened from win32u. win32u: Open and initialize an EGL platform display.