From: Francisco Casas fcasas@codeweavers.com
The implementation of upload_buffer_data_with_states(), unlike the implementation of upload_texture_data_with_states(), does not expect a pointer to a D3D12_SUBRESOURCE_DATA, but rather, a direct pointer to the data. --- tests/shader_runner_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index d6b80d9ea..233feca19 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -197,7 +197,7 @@ static struct resource *d3d12_runner_create_resource(struct shader_runner *r, co
resource->resource = create_default_buffer(device, params->data_size, D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_DEST); - upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data, + upload_buffer_data_with_states(resource->resource, 0, params->data_size, resource_data[0].pData, test_context->queue, test_context->list, RESOURCE_STATE_DO_NOT_CHANGE, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); reset_command_list(test_context->list, test_context->allocator);