From: Giovanni Mascellani gmascellani@codeweavers.com
So they can be used when a constant expression is expected, for instance on case labels. --- include/vkd3d_shader.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/include/vkd3d_shader.h b/include/vkd3d_shader.h index a8cc3a336..2f4478a79 100644 --- a/include/vkd3d_shader.h +++ b/include/vkd3d_shader.h @@ -1777,10 +1777,10 @@ struct vkd3d_shader_dxbc_desc * \endcode */ #define VKD3D_SHADER_SWIZZLE(x, y, z, w) \ - vkd3d_shader_create_swizzle(VKD3D_SHADER_SWIZZLE_ ## x, \ - VKD3D_SHADER_SWIZZLE_ ## y, \ - VKD3D_SHADER_SWIZZLE_ ## z, \ - VKD3D_SHADER_SWIZZLE_ ## w) + (VKD3D_SHADER_SWIZZLE_ ## x << VKD3D_SHADER_SWIZZLE_SHIFT(0) \ + | VKD3D_SHADER_SWIZZLE_ ## y << VKD3D_SHADER_SWIZZLE_SHIFT(1) \ + | VKD3D_SHADER_SWIZZLE_ ## z << VKD3D_SHADER_SWIZZLE_SHIFT(2) \ + | VKD3D_SHADER_SWIZZLE_ ## w << VKD3D_SHADER_SWIZZLE_SHIFT(3))
/** The identity swizzle ".xyzw". */ #define VKD3D_SHADER_NO_SWIZZLE VKD3D_SHADER_SWIZZLE(X, Y, Z, W)