Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/texture.c:
ok(desc.Format == D3DFMT_L8, "Returned format %u, expected %u.\n", desc.Format, D3DFMT_L8); IDirect3DSurface9_Release(surface); IDirect3DTexture9_Release(texture);
- /* Test values returned in the D3DXIMAGE_INFO structure. */
- hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_24bit, sizeof(dds_24bit), D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT,
D3DX_DEFAULT, D3DX_SKIP_DDS_MIP_LEVELS(0, D3DX_FILTER_POINT), 0, &img_info, NULL, &texture);
- ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#lx, expected %#lx\n", hr, D3D_OK);
For new tests I'd just go for a `"Unexpected hr %#lx.\n"` kind of message.