Giovanni Mascellani (@giomasce) commented about libs/vkd3d-utils/vkd3d_utils_main.c:
option->value |= VKD3D_SHADER_COMPILE_OPTION_PACK_MATRIX_COLUMN_MAJOR; }
- if (flags & D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY)
- {
option = &options[compile_info.option_count++];
This means that you might need 4 slots in `options`, doesn't it?