From: Francisco Casas fcasas@codeweavers.com
We are currently not initializing static values to zero by default.
Consider the following shader: ```hlsl static float4 va;
float4 main() : sv_target { return va; } ``` we get the following output: ``` ps_5_0 dcl_output o0.xyzw dcl_temps 2 mov r0.xyzw, r1.xyzw mov o0.xyzw, r0.xyzw ret ``` where r1.xyzw is not initialized.
This patch solves this by assigning the static variable the value of an uint 0, and thus, relying on complex broadcasts.
This seems to be the behaviour of the 9.29.952.3111 version of the native compiler, since it retrieves the following error on a shader that lacks an initializer on a data type with object components:
``` error X3017: cannot convert from 'uint' to 'struct <unnamed>' ``` --- libs/vkd3d-shader/hlsl.y | 34 +++++++++++++++++++ tests/hlsl-static-initializer.shader_test | 41 +++++++++++++++++++++++ 2 files changed, 75 insertions(+)
diff --git a/libs/vkd3d-shader/hlsl.y b/libs/vkd3d-shader/hlsl.y index eedc85bd..91bc3192 100644 --- a/libs/vkd3d-shader/hlsl.y +++ b/libs/vkd3d-shader/hlsl.y @@ -2167,6 +2167,40 @@ static struct list *declare_vars(struct hlsl_ctx *ctx, struct hlsl_type *basic_t vkd3d_free(v->initializer.args); vkd3d_free(v->initializer.instrs); } + else if (var->modifiers & HLSL_STORAGE_STATIC) + { + struct hlsl_ir_constant *zero; + struct hlsl_ir_load *load; + + /* Initialize statics to zero by default. */ + + if (type_has_object_components(var->data_type, false)) + { + hlsl_fixme(ctx, &var->loc, "Uninitialized static objects."); + vkd3d_free(v); + continue; + } + + if (!(zero = hlsl_new_uint_constant(ctx, 0, &var->loc))) + { + vkd3d_free(v); + continue; + } + list_add_tail(&ctx->static_initializers, &zero->node.entry); + + if (!(load = hlsl_new_var_load(ctx, var, var->loc))) + { + vkd3d_free(v); + continue; + } + list_add_tail(&ctx->static_initializers, &load->node.entry); + + if (!add_assignment(ctx, &ctx->static_initializers, &load->node, ASSIGN_OP_ASSIGN, &zero->node)) + { + vkd3d_free(v); + continue; + } + } vkd3d_free(v); } vkd3d_free(var_list); diff --git a/tests/hlsl-static-initializer.shader_test b/tests/hlsl-static-initializer.shader_test index 0f53f4d1..65ae23eb 100644 --- a/tests/hlsl-static-initializer.shader_test +++ b/tests/hlsl-static-initializer.shader_test @@ -14,3 +14,44 @@ float4 main() : sv_target [test] todo draw quad probe all rgba (0.8, 0.0, 0.0, 0.0) + + +[pixel shader fail] +static uint i; + +float4 main() : sv_target +{ + return 1 / i; +} + + +[pixel shader fail todo] +static Texture2D tex; + +float4 main() : sv_target +{ + return tex.Load(int3(0, 0, 0)); +} + + +[pixel shader todo] +// This is allowed in 10.0.10011.16384 but not in 9.29.952.3111 +static Texture2D tex; + +float4 main() : sv_target +{ + return 0; +} + + +[pixel shader todo] +// This is allowed in 10.0.10011.16384 but not in 9.29.952.3111 +static Texture2D tex; + +float4 main() : sv_target +{ + if (0) + return tex.Load(int3(0, 0, 0)); + else + return float4(0, 1, 2, 3); +}