Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/surface.c:
check_release((IUnknown*)surf, 0);
- }
- hr = IDirect3DDevice9_CreateTexture(device, 2, 2, 1, 0, D3DFMT_Q8W8V8U8, D3DPOOL_MANAGED, &tex, NULL);
- if (FAILED(hr))
skip("Failed to create D3DFMT_Q8W8V8U8 texture, hr %#lx.\n", hr);
- else
- {
hr = IDirect3DTexture9_GetSurfaceLevel(tex, 0, &surf);
ok(hr == D3D_OK, "Failed to get the surface, hr %#lx.\n", hr);
/* Snorm to snorm, direct copy. */
SetRect(&rect, 0, 0, 2, 2);
hr = D3DXLoadSurfaceFromMemory(surf, NULL, NULL, pixdata_q8w8v8u8, D3DFMT_Q8W8V8U8, 8, NULL, &rect,
D3DX_FILTER_NONE, 0);
todo_wine ok(hr == D3D_OK, "D3DXLoadSurfaceFromMemory returned %#lx, expected %#lx\n", hr, D3D_OK);
```suggestion:-0+0 todo_wine ok(hr == D3D_OK, "Unexpected hr %#lx.\n", hr); ```