On Mon Nov 21 17:12:12 2022 +0000, Nikolay Sivov wrote:
Is this really different from D3D11_FORMAT_SUPPORT_RENDER_TARGET? More importantly, what difference does this output format attribute really make? We are not using internally created texture as a render target, so why check for such support?
Yes it is and it's closest matching to working DXGI formats on windows. The only other solution I'm seeing is making a lookup table.