From: Francisco Casas fcasas@codeweavers.com
--- libs/vkd3d-shader/tpf.c | 14 +++++--------- 1 file changed, 5 insertions(+), 9 deletions(-)
diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 718667b3..a63f0d65 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -3610,11 +3610,7 @@ struct sm4_instruction struct sm4_instruction_modifier modifiers[1]; unsigned int modifier_count;
- struct sm4_dst_register - { - struct vkd3d_shader_register reg; - unsigned int write_mask; - } dsts[2]; + struct vkd3d_shader_dst_param dsts[2]; unsigned int dst_count;
struct sm4_src_register @@ -3794,7 +3790,7 @@ static void sm4_register_from_node(struct vkd3d_shader_register *reg, unsigned i *writemask = instr->reg.writemask; }
-static void sm4_dst_from_node(struct sm4_dst_register *dst, const struct hlsl_ir_node *instr) +static void sm4_dst_from_node(struct vkd3d_shader_dst_param *dst, const struct hlsl_ir_node *instr) { unsigned int swizzle_type;
@@ -3844,7 +3840,7 @@ static void sm4_src_from_node(struct sm4_src_register *src, src->swizzle = hlsl_map_swizzle(hlsl_swizzle_from_writemask(writemask), map_writemask); }
-static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct sm4_dst_register *dst) +static void sm4_write_dst_register(const struct tpf_writer *tpf, const struct vkd3d_shader_dst_param *dst) { const struct vkd3d_sm4_register_type_info *register_type_info; struct vkd3d_bytecode_buffer *buffer = tpf->buffer; @@ -3934,7 +3930,7 @@ static void sm4_write_src_register(const struct tpf_writer *tpf, const struct sm } }
-static uint32_t sm4_dst_register_order(const struct sm4_dst_register *dst) +static uint32_t vkd3d_shader_dst_param_order(const struct vkd3d_shader_dst_param *dst) { uint32_t order = 1; if (dst->reg.type == VKD3DSPR_IMMCONST) @@ -3962,7 +3958,7 @@ static void write_sm4_instruction(const struct tpf_writer *tpf, const struct sm4
size += instr->modifier_count; for (i = 0; i < instr->dst_count; ++i) - size += sm4_dst_register_order(&instr->dsts[i]); + size += vkd3d_shader_dst_param_order(&instr->dsts[i]); for (i = 0; i < instr->src_count; ++i) size += sm4_src_register_order(&instr->srcs[i]); size += instr->idx_count;