Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/tpf.c:
return NULL;
}
+static const struct vkd3d_sm4_register_type_info *get_register_type_info(
enum vkd3d_sm4_register_type type)
+{
- unsigned int i;
- for (i = 0; i < ARRAY_SIZE(register_type_table); ++i)
- {
if (type == register_type_table[i].type) return ®ister_type_table[i];
We usually keep the `if` body in a dedicated line. Same below.