Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/surface.c:
}
}
+static HRESULT d3dx_image_decompress(const void *memory, UINT row_pitch, const RECT *rect,
const struct volume *size, const struct pixel_format_desc *desc, void **out_memory,
UINT *out_row_pitch, RECT *out_rect, const struct pixel_format_desc **out_desc)
+{
- void (*fetch_dxt_texel)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel);
- const struct pixel_format_desc *uncompressed_desc = NULL;
- BYTE *uncompressed_mem;
- unsigned int x, y;
- UINT tmp_pitch;
Let's avoid UINT when not necessary (like in this case for an internal function).