From: Eric Pouech eric.pouech@gmail.com
Signed-off-by: Eric Pouech eric.pouech@gmail.com --- dlls/wined3d/context_gl.c | 2 +- dlls/wined3d/glsl_shader.c | 4 ++-- dlls/wined3d/wined3d_private.h | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c index 2f6db56a961..8c285f3eba7 100644 --- a/dlls/wined3d/context_gl.c +++ b/dlls/wined3d/context_gl.c @@ -3666,7 +3666,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat uint32_t rt_mask = find_draw_buffers_mask(context_gl, state); const struct wined3d_fb_state *fb = &state->fb; DWORD color_location = 0; - DWORD *cur_mask; + uint32_t *cur_mask;
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c7fd94b133a..4435b9e5b34 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -7590,7 +7590,7 @@ static void shader_glsl_generate_color_output(struct wined3d_string_buffer *buff } else { - DWORD mask = shader->reg_maps.rt_mask; + uint32_t mask = shader->reg_maps.rt_mask;
while (mask) { @@ -7841,7 +7841,7 @@ static GLuint shader_glsl_generate_fragment_shader(const struct wined3d_context_ } else { - DWORD mask = reg_maps->rt_mask; + uint32_t mask = reg_maps->rt_mask;
while (mask) { diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h index a8f9921736b..ebbf0e8cba0 100644 --- a/dlls/wined3d/wined3d_private.h +++ b/dlls/wined3d/wined3d_private.h @@ -4875,7 +4875,7 @@ struct fbo_entry { struct list entry; uint32_t flags; - DWORD rt_mask; + uint32_t rt_mask; GLuint id; struct wined3d_fbo_entry_key {