Jan Sikorski (@jsikorski) commented about dlls/d3d9/tests/visual.c:
- hr = IDirect3D9_GetAdapterIdentifier(context.d3d, D3DADAPTER_DEFAULT, 0, &identifier);
- ok(hr == S_OK, "Failed to get adapter identifier, hr %#lx.\n", hr);
- for (unsigned int i = 0; i < ARRAY_SIZE(tests); ++i)
- {
hr = IDirect3D9_CheckDeviceFormatConversion(context.d3d, D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL, tests[i].src_format, tests[i].dst_format);
todo_wine_if (i == 5)
ok(hr == tests[i].expect_hr
|| broken(tests[i].broken_warp && adapter_is_warp(&identifier) && hr == D3DERR_NOTAVAILABLE),
"Got hr %#lx for %u to %u.\n", hr, tests[i].src_format, tests[i].dst_format);
- }
- for (D3DFORMAT src_format = 0; src_format < ARRAY_SIZE(all_formats); ++src_format)
- {
for (D3DFORMAT dst_format = 0; dst_format < ARRAY_SIZE(all_formats); ++dst_format)
You probably meant `unsigned int` here.