Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/tests/texture.c:
*/
- hr = D3DXCreateTextureFromFileInMemoryEx(device, dds_24bit, sizeof(dds_24bit), D3DX_DEFAULT,
D3DX_DEFAULT, D3DX_DEFAULT, D3DUSAGE_DYNAMIC, D3DFMT_UNKNOWN, D3DPOOL_DEFAULT,
D3DX_DEFAULT, D3DX_SKIP_DDS_MIP_LEVELS(1, D3DX_FILTER_POINT), 0, &img_info, NULL, &texture);
- ok(hr == D3D_OK, "D3DXCreateTextureFromFileInMemoryEx returned %#lx, expected %#lx\n", hr, D3D_OK);
- check_texture_mips(texture, 1, FALSE);
- check_image_info(&img_info, 1, 1, 1, 1, D3DFMT_R8G8B8, D3DRTYPE_TEXTURE, D3DXIFF_DDS, TRUE);
- check_texture_level_desc(texture, 0, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC, D3DPOOL_DEFAULT, 0, 0, 1, 1, FALSE);
- IDirect3DTexture9_Release(texture);
- /*
* Request skipping 3 mip levels in a file that only has 2 mips. In this
* case, it stops at the final mip.
*/
Nice find!