-- v3: wined3d: Always divide 1.x projected textures by W in the FFP. wined3d: Always divide 1.x projected textures by W for shaders. wined3d: Initialize all remaining FFP texture coordinates to zero. wined3d: Copy the projective divisor in the FFP vertex pipeline. wined3d: Alter the texture matrix even for non-projected textures. wined3d: Pass 3 as the attribute count for generated texcoords. wined3d: Pass the attribute coordinate count to get_texture_matrix(). wined3d: Handle all invalid values in compute_texture_matrix(). d3d9/tests: Add comprehensive D3DTSS_TEXTURETRANSFORMFLAGS tests.