Zebediah Figura (@zfigura) commented about tests/hlsl/ternary.shader_test:
[test] uniform 0 float4 1.0 0.0 0.0 0.0 -draw quad +todo(sm>=6) draw quad probe all rgba (0.5, 0.6, 0.7, 0.0)
-[pixel shader] +[pixel shader fail(sm>=6)]
This one doesn't seem to fail with sm6, at least not when I run it directly through dxc...?