Elizabeth Figura (@zfigura) commented about dlls/d3d9/device.c:
free( device->d3d_parent->d3d9on12_args );
}
- }
- return refcount;
+}
+static HRESULT WINAPI d3d9on12_GetD3D12Device( IDirect3DDevice9On12 *iface, REFIID iid, void **out ) +{
- FIXME( "iface %p, iid %s, out %p stub!\n", iface, debugstr_guid(iid), out );
- if (!out) return E_INVALIDARG;
- *out = NULL;
- return E_NOINTERFACE;
+}
Let's follow the existing d3d coding style, please. No spaces inside of parentheses; always put if bodies on a new line. See https://wiki.winehq.org/Wine_Developer's_Guide/Coding_Practice.