On Tue Mar 28 17:33:54 2023 +0000, Torge Matthies wrote:
The class is some kind of implementation detail of the public `cancellation_token` class, which can be used to cancel asynchronous operations. I tried to find out what it's supposed to point to but couldn't figure it out. A pointer to a `NULL` pointer seems to work for this game.
@piotr I could set the `unknown` pointer to `HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(void*))` instead if you'd like that better.