Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
vkd3d_free($1);
destroy_block($3);
}
- {
$$.lhs_name = $1;
$$.rhs_instrs = $3;
- }
state_block_start: %empty
{
ctx->in_state_block = 1;
}
- {
ctx->in_state_block = 1;
hlsl_push_scope(ctx);
Do we have evidence of a scope here?