Zebediah Figura (@zfigura) commented about libs/vkd3d-shader/hlsl.y:
vkd3d_free($1);destroy_block($3);}
- {
$$.lhs_name = $1;$$.rhs_instrs = $3;- }
state_block_start: %empty
{ctx->in_state_block = 1;}
- {
ctx->in_state_block = 1;hlsl_push_scope(ctx);
Do we have evidence of a scope here?