On Tue Jun 17 15:09:00 2025 +0000, Paul Gofman wrote:
This is not the case in practice, SwapBuffers works with NULL context in WGL and GLX. I recall it is depended on in practice, IIRC the launcher of Black Desert.
Okay well I'm going to change this again to move the surfaces to the DCs in the near future, so it won't be needing the context anymore.