Giovanni Mascellani (@giomasce) commented about libs/vkd3d-shader/vkd3d_shader_main.c:
vkd3d_shader_scan_sampler_declaration(context, instruction); break; case VKD3DSIH_DCL:
if (instruction->declaration.semantic.resource_type == VKD3D_SHADER_RESOURCE_NONE)
Mostly for my ignorance, which kind of declarations should be blocked here?