From: Zebediah Figura zfigura@codeweavers.com
--- libs/vkd3d-shader/hlsl_constant_ops.c | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index ae2fd5a5..9fa2acd5 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -22,40 +22,41 @@
#include "hlsl.h"
-static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct hlsl_ir_constant *src) +static bool fold_abs(struct hlsl_ctx *ctx, struct hlsl_constant_value *dst, + const struct hlsl_type *dst_type, const struct hlsl_ir_constant *src) { - enum hlsl_base_type type = dst->node.data_type->base_type; + enum hlsl_base_type type = dst_type->base_type; unsigned int k;
assert(type == src->node.data_type->base_type);
- for (k = 0; k < 4; ++k) + for (k = 0; k < dst_type->dimx; ++k) { switch (type) { case HLSL_TYPE_FLOAT: case HLSL_TYPE_HALF: - dst->value.u[k].f = fabsf(src->value.u[k].f); + dst->u[k].f = fabsf(src->value.u[k].f); break;
case HLSL_TYPE_DOUBLE: - dst->value.u[k].d = fabs(src->value.u[k].d); + dst->u[k].d = fabs(src->value.u[k].d); break;
case HLSL_TYPE_INT: /* C's abs(INT_MIN) is undefined, but HLSL evaluates this to INT_MIN */ if (src->value.u[k].i == INT_MIN) - dst->value.u[k].i = INT_MIN; + dst->u[k].i = INT_MIN; else - dst->value.u[k].i = abs(src->value.u[k].i); + dst->u[k].i = abs(src->value.u[k].i); break;
case HLSL_TYPE_UINT: - dst->value.u[k].u = src->value.u[k].u; + dst->u[k].u = src->value.u[k].u; break;
default: - FIXME("Fold abs() for type %s.\n", debug_hlsl_type(ctx, dst->node.data_type)); + FIXME("Fold abs() for type %s.\n", debug_hlsl_type(ctx, dst_type)); return false; } } @@ -576,7 +577,7 @@ bool hlsl_fold_constant_exprs(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, switch (expr->op) { case HLSL_OP1_ABS: - success = fold_abs(ctx, res, arg1); + success = fold_abs(ctx, &res->value, instr->data_type, arg1); break;
case HLSL_OP1_CAST: