On Fri Jun 2 21:04:18 2023 +0000, Francisco Casas wrote:
nevermind, that is not a solution because you would end up dividing 0.5 by w anyways.
Native pretty much throws whatever junk into the y coordinate for regular tex1D(). It's more consistent with tex1Dproj() but I don't think that's saying much. I doubt we want to worry that much about what we're putting in the y coordinate.
I also don't think that tex1D() should really emit anything 1d. It seems like it should just emit 2D IR.