On Wed Nov 8 01:05:15 2023 +0000, Zebediah Figura wrote:
I see itof for all three arguments with the following shader:
int a, b, c; float4 main() : sv_target { return refract(a, b, c); }
What are you testing?
That's a good question, I think I confused my test files. Contrary to what documentation suggests, this function only seems to support scalars/float1's or float4 vectors, nothing in between. Last argument is simply cast to a scalar. I'll update accordingly.