Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/effect.c:
static HRESULT WINAPI d3dx_effect_SetRawValue(ID3DXEffect *iface, D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) {
- FIXME("iface %p, parameter %p, data %p, byte_offset %u, bytes %u stub!\n",
- struct d3dx_effect *src = impl_from_ID3DXEffect( iface );
I guess you took inspiration from the previous function, but I think here it would be better to call the effect variable "effect" instead.