Bernhard Kölbl (@besentv) commented about include/windows.gaming.ui.idl:
+namespace Windows.Gaming.UI {
- runtimeclass GameBar;
- [
contract(Windows.Foundation.UniversalApiContract, 2.0),
exclusiveto(Windows.Gaming.UI.GameBar),
uuid(1db9a292-cc78-4173-be45-b61e67283ea7)
- ]
- interface IGameBarStatics : IInspectable
- {
[eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
[eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token);
[eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);
[eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token);
[propget] HRESULT Visible([out] [retval] boolean *value);
[propget] HRESULT IsInputRedirected([out] [retval] boolean *value);
same here