Bernhard Kölbl (@besentv) commented about include/windows.gaming.ui.idl:
+namespace Windows.Gaming.UI {
- runtimeclass GameBar;
- [
contract(Windows.Foundation.UniversalApiContract, 2.0),exclusiveto(Windows.Gaming.UI.GameBar),uuid(1db9a292-cc78-4173-be45-b61e67283ea7)- ]
- interface IGameBarStatics : IInspectable
- {
[eventadd] HRESULT VisibilityChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);[eventremove] HRESULT VisibilityChanged([in] EventRegistrationToken token);[eventadd] HRESULT IsInputRedirectedChanged([in] Windows.Foundation.EventHandler<IInspectable *> *handler, [out, retval] EventRegistrationToken *token);[eventremove] HRESULT IsInputRedirectedChanged([in] EventRegistrationToken token);[propget] HRESULT Visible([out] [retval] boolean *value);[propget] HRESULT IsInputRedirected([out] [retval] boolean *value);
same here