On Sun Jun 9 21:14:44 2024 +0000, Elizabeth Figura wrote:
True. One thing we could also consider is using the vkd3d-utils implementation (and adding a vkd3d-utils implementation for d3dx9, which could share code). I think the main blocker there is that we can't have version-dependent behaviour, but we could add a separate export like "D3DCompileVKD3D()" for that.
Yeah, maybe that's actually the final form :slight_smile:
At any rate, I'm cool with this approach. I guess I'm just pushing the possibility that we'll ever need to generate PS 1.x shaders out of my mind :sweat_smile: