Matteo Bruni (@Mystral) commented about dlls/d3dx9_36/shader.c:
TRACE("device %p, size %u, flags %#lx, linker %p.\n", device, size, flags, linker);
- object = heap_alloc(sizeof(*object));
- object = malloc(sizeof(*object));
As usual, it's an object initialization so we want to zero the memory (calloc).
It's a stub and obviously it's a preexisting issue but still...