Conor McCarthy (@cmccarthy) commented about libs/vkd3d/command.c:
vkd3d_free(buffers);
}
+static bool d3d12_command_queue_op_array_reserve(struct d3d12_command_queue_op_array *array,
A name like d3d12_command_queue_op_array_append() would be better for consistency. Henri commented on a similar problem in MR 84 where only the count of new elements is passed, which is not how vkd3d_array_reserve() works.